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Tiberian Sun Waypoints 

2024 TIBERIAN SUN STRATEGY GUIDE 

 

TIBERIAN SUN -- WAYPOINTS

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Waypoints are very important! They have many uses in a game. Some of the most important uses include the following:

 

  • Automatically attacking with planes while they fly in the air, without having to control your planes manually.

  • Automatically reloading and healing your planes.

  • Sending multiple underground decoy units under an enemy base.

  • Sending units to attack buildings automatically.

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Listed below are detailed instructions for how to use waypoints and waypoint loops:

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Set a waypoint on the map: Waypoints can be place on the map by left mouse clicking on the waypoint icon button that looks like a golden triangle under the radar screen in the top right corner of your screen during a game. You can also use the "W" button on the keyboard to select waypoints. Once your mouse cursor changes into a waypoint, place the waypoint anywhere on the map by left mouse clicking on the map.

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Setup a waypoint chain: To setup a waypoint chain, by left mouse clicking on the waypoint icon button that looks like a golden triangle under the radar screen in the top right corner of your screen during a game. You can also use the "W" button on the keyboard to select waypoints. Once your mouse cursor changes into a waypoint, place the waypoint anywhere on the map by left mouse clicking on the map. After placing one waypoint, place a few more waypoints on the map and they will form a chain. If you send units to the first waypoint in a waypoint chain, the units will follow each numbered waypoint in the chain until they reach the end of the waypoint chain.

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15 Waypoints in a chain = max#: You can add 15 waypoints to a waypoint chain. They will be numbered 0-14.

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Waypoint chain attack multiple buildings with soldiers or tanks: You can place multiple waypoints on multiple enemy buildings in a waypoint chain. If you send your soldiers or tanks to attack the first waypoint on the first enemy building, the units will attack that building until it is destroyed. Then, your units will attack the next enemy building in the waypoint chain. Your units will continue to destroy each building in the waypoint chain until the last building in the waypoint chain is destroyed. 

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Set a waypoint loop: Waypoint loops are very important in Tiberian Sun. To set a waypoint loop, place two or more waypoints on the map, and then place the last waypoint on the first waypoint. This will connect the waypoints in a loop. Any units you send to a waypoint loop will follow that waypoint loop indefinitely.

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CNTL+ALT soldiers or tanks=auto defend: You can send soldiers or tanks to a waypoint loop with CNTL+ALT and they will auto defend that area while walking along the waypoint loop indefinitely. Stealth Tanks, HoverMrls, Mammoth MK2, Rocket Infantry, and Jump Jet Infantry can be setup on a waypoint loop with CNTL+ALT to automatically patrol your base and shoot at planes. CNTL+ALT waypoint loop defense can be better than "G" guard defense because your units will patrol multiple areas, instead of standing still, covering a wider area.

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Waypoint loop units = prevent Carryall landing: You can send units onto waypoint loops near your buildings to run around your buildings and make it harder for a Carryall to land. The Light Infantry is the least expensive unit to waypoint around buildings.

 

Waypoint loop units = prevents Diz "1-shot": Place your waypoint loop near the "1-shot" Disrupter locations next to your Tiberium Refinery , War Factory, or other buildings, and your units might run in the way of a Disrupter trying to destroy those buildings in one shot. This can make the Disrupter accidently target your unit instead of the ground and when your unit keeps running past the "1-shot" location, the Disrupters beam will be taken off target and not destroy your building in one shot. You could manually control units to do this, but that would require very good micro management skills. The Light Infantry is the cheapest unit to waypoint around buildings. (Note: The odds of this tactic working are low, but I have seen it happen in a game.)

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Waypoint loop across enemy Barracks/Hand of Nod exit = auto squish soldiers: Place a waypoint loop in front of the enemy Barracks or Hand of Nod. Now send your heavier vehicles ( Titans, Disrupter, Mammoth MK2, Tick Tank, Artillery, Sensor Array, Mobile Construction Vehicle, Harvester, Weed Truck, Subterranean APC, Amphibious APC) to that waypoint loop. Your vehicle will travel back and forth across the waypoint loop in front of the enemy Barracks or Hand of Nod and run over many of the soldiers that exit those buildings. (Note: This tactic works best with the faster units like the Amphibious APC early in the game, when the enemy has less defenses. Make sure to watch for lasers, RPGs, or enemy vehicles that might destroy your vehicle).

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Waypoint units across map to avoid Orange Weed or Tiberium: You can use a waypoint chain to send your units across the map and avoid dangerous obstacles such as: Orange weed, Tiberium, ice terrain, enemy bases, visceroids, visceroid fiends, mutants, or unfriendly civilian forces.

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Total waypoints max on map = 180: You can add 15 waypoints to a waypoint chain, and there are 12 different colors of waypoints you can add to a map. This means that a total of 180 waypoints can be placed during a game. (12*15=180)

 

12 waypoint colors: The order in which the different color waypoints usually appear are as follows: Red, Light Blue, Yellow, Green, Grey, Blue, Purple, Aqua, Magenta, Orange, White, Dark Green. You can use this information to coordinate numbered units to different auto-waypoint attacks. (Example: Sub APC 1 uses the Red waypoint chain, Sub APC 2 uses Light Blue color waypoint chain, etc... Colored waypoints help you remember where each Sub APC is going and when to deploy it. This is one of the many uses of waypoint colors)

 

Waypoint loop units = prevents Carryall landing: Waypointed quick units inside your base make it harder for a Carryall to land. All the units moving under the landing zone can force the Carryall to land elsewhere.

 

Setup waypoints early = save time: To save time later in the game, set Waypoint loops on the enemy base at the beginning of the game. Put them at the edges of their base in a confusing pattern, so it will be harder to know where the underground decoy units will surface next. (Or setting Waypoints for Carryall attacks or planes, or really anything involving a waypoint or waypoint loop.

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Tips for waypoint marking stealthed buildings: Place your waypoint in the middle of a stealthed building so that you know where the edges of a building are too. You can place waypoints in a certain shape to remind you what type of building is under stealth. (Example: Mark a missile silo with 3 waypoints in a triangle, or mark a stealth generator with 2 waypoints that are placed on the edge of the building longways to mark the edges of the building. The waypoint colors can be placed on certain buildings that are stealthed so that you can remember what type of building it is. Be careful using waypoint chains to mark stealthed buildings. If you send your planes to attack the waypoint, some of your planes might skip over that building and hit other stealthed buildings marked by the waypoint chain.

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Delete waypoint loop = planes from waypoint loop land nearby: If you delete the waypoints your planes are using, they will land where they are and not return to your Helipad unless you send them manually.

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Waypoint auto Tib heal units: Waypoint units that heal in the tiberium = hands free healing.

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Combine waypoints with Q: Hold "Q" and send your units to multiple locations. Make sure the last "Q" location is on a waypoint chain and your units will start following the waypoint chain after they finish their "Q".

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Waypoint loop not on first waypoint: A Waypoint loop can be setup between any 2 waypoints in a chain, you do not have to loop back to your very first waypoint that is marked with a zero. (Example: Set your first waypoint at your base. Set your second and third waypoint near the enemy base. Place the fourth waypoint back on your second waypoint. This will create a waypoint loop at the enemy base. Now when you send your planes onto the first waypoint at your base, the planes will fly to the 2nd and 3rd waypoint near the enemy base and then loop back to the 2nd waypoint at the enemy base, preventing them from returning back to the first waypoint at your base.

 

Auto guard with planes: To auto guard with planes setup a waypoint loop, highlight your planes, hold CNTL+ALT, and send the planes onto one of the waypoints in the loop. Now your planes will automatically guard that area while flying in the air. 

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Waypoint auto reload planes: Hold CNTL+ALT and send your planes to one of the waypoints in a waypoint loop and make sure there is one helipad near the waypoint loop. If one helipad is near one of your waypoints in your waypoint loop, all of your planes reload on all of the  nearby helipads after they use all their ammo and have none left. Your planes will land on all of your Helipads and automatically reload, without you having to send the planes to the Helipads. When the planes have fully reloaded, they will return to the waypoint loop to automatically defend once more.

 

Waypoint auto heal planes on SD: You can "auto heal" your planes or vehicles on the Service Depot using waypoints and CNTL +ALT. Make sure one of the waypoints in the waypoint loop is on the Service Depot. This works with multiple Service Depots too. Make sure that one waypoint in the waypoint loop is on each of the Service Depots and your planes will automatically heal and reload on nearby Helipads.

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Auto waypoint heal units on Tiberium while damaging enemy soldiers chasing them: Waypoint loop a Cyborg, Cyborg Commando, Mutant Hijacker, Ghost Stalker, or Cyborg Reaper (Firestorm games) over Tiberium so that they heal while walking over the Tiberium automatically while any enemy Light Infantry, Disc Throwers, Rocket Infantry, Medics, or Jump Jet Infantry chasing after them on the Tiberium will lose health.

 

Waypoint auto heal planes with MRV: Set up a waypoint on each Helipad and have the last waypoint next to your Mobile Repair Vehicle. Now your Banshee and Harpy will automatically land next to the MRV after they reload on the Helipads. Make sure you have enough Helipads for every plane because this technique does not loop the waypoints, the waypoints end at the MRV.

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Waypoint auto heal and return to enemy base: Send damaged units on a waypoint from the enemys base to your Service Depot and they will heal and return back to the enemy automatically on the Waypoint chain after healing. The first waypoint goes near enemy base. The second waypoint goes on your Service Depot. The third and final waypoint brings your unit back to the enemy. (Now you can still fight with your other units because you don't have to scroll back to your base to heal the damaged one, he will go automatically on the waypoints.)This is a good tactic to use when you are hunting Harvesters with fast units.

 

Helipad waypoint auto attack waypoint building: Put the first waypoint on your Helipad. Put the second waypoint on an enemy building. Now send your planes to the first waypoint on your Helipad, and your planes should go to the enemy building to destroy it. You do not need to use CNTL+ALT for this waypoint tactic. Make sure to send the plane to the waypoint on the Helipad and not to the Helipad itself. (Note: This trick will work whether or not your planes have ammo. If your planes have no ammo, they will reload on your Helipads and then follow the waypoint chain to attack enemy buildings.)

 

Helipad waypoint auto attack multiple waypointed buildings: You can send multiple planes to one Helipad with a waypoint on it, and then place several waypoints on different enemy buildings. Your planes will attack each building in the waypoint chain after you send the group of planes to your first waypoint on your Helipad. (Note: Sometimes the planes might skip buildings in the waypoint chain or not destroy some of them. This waypoint tactic works best with Orca Bombers vs Power Plants because even if a Power Plant is not destroyed, the enemy will lose base power if a Power Plant is damaged. This is known as Carpet Bombing.) This tactic might waste your planes ammo because all the planes will attack the first waypointed enemy building first, until it is destroyed. You can setup multiple waypoints chains on separate Helipads to only send the exact number of planes to kill a building. Example: Only send two Orca Bombers to each waypoint chain and waypoint mark two enemy Power plants. Since it only takes 2 Orca Bomber shots to destroy a Power Plant, you will destroy two enemy Power Plants with this setup and not waste your Orca Bomber ammo. The whole point of this trick is to save time scrolling across the map. Setup your waypoints on enemy buildings early when you have time, so that later in the game, when you have more stuff to multi task, you won't have to scroll across the map to attack those enemy buildings with your planes. You will only need to send your planes to the first waypoint on your Helipad. (Note: If your enemy sells a building in the waypoint chain, your planes wont attack.) (Note: This trick does not work if enemy buildings are stealthed.) 

 

Auto waypoint Carryall attack multiple buildings (Diz, and Mk2): Set the first waypoint on your Disrupter, Mammoth MK2, or any other attack vehicle. Set your next few waypoints on various enemy buildings. Now, hold CNTL + ALT, and left mouse click on your vehicle that is parked on the first waypoint. Next, send your Carryall to land on the vehicle which is parked on the first waypoint. The Carryall should pick up the vehicle and automatically fly it to the next waypoint at the enemy base. When the Carryall lands your vehicle near the second waypoint on an enemy building, your attack vehicle will automatically attack the building with your second waypoint on it.

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Auto waypoint APC attack multiple buildings: Your first waypoint goes on the Subterranean APC or Amphibious APC. Your next waypoints should be placed on enemy buildings. Hold CNTL+ALT and send units into the Subterranean APC or Amphibious APC while the APC is parked on the first waypoint. Now send the Subterranean APC or Amphibious APC to the enemy base and deploy it when it gets to the enemy base. Once you deploy the APC, the units inside the APC will exit the APC and automatically destroy the buildings that have the next waypoints on them. You can have multiple waypoints on multiple buildings, and the units will attack every building with a waypoint on them in order, once the previous building in the waypoint chain is destroyed.

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Auto waypoint Carryall + Amphibious APC attack: Set the first waypoint on your Amphibious APC. Set your next few waypoints on various enemy buildings. Now, hold CNTL + ALT, and send your Ghost Stalker or other soldiers into the Amphibious APC (or SubAPC). Next, send your Carryall to land on the Amphibious APC, which is parked on the first waypoint. The Carryall should pick up the Amphibious APC and automatically fly it to the next waypoint at the enemy base. Once your Carryall lands the Amphibious APC, deploy it. The units inside your Amphibious APC will exit and automatically attack the enemy building with your second waypoint on it. (You can place more waypoints on more buildings and your units will attack each building in the waypoint chain. After each building is destroyed your units will move on to the next enemy building in the waypoint chain.)

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Waypoint retreat after building destroyed: Place your first waypoint on an enemy building. Place your second waypoint anywhere on the map that you want your attacking unit to retreat to. Now send your unit to attack the first waypoint on the enemy building. Once the enemy building is destroyed, your attacking unit will automatically retreat to your second waypoint location. (Example: The second waypoint could be at your base on a Service Depot so your unit automatically retreats to your base to heal after destroying the enemy building).

 

Waypoint attack multiple buildings simultaneously: Set your first waypoint anywhere on the map. Set your next few waypoints on multiple enemy buildings. Next, hold CNTL+ALT, and send your planes to the first waypoint. Your planes should follow your waypoint chain and attack the enemy buildings with waypoints on them. (Note: Sometimes your planes will skip over buildings in the waypoint chain and not attack them when you do this trick. This tactic works well with Orca Bombers. The Orca Bombers will carpet bomb multiple buildings automatically. It works very well against enemy power plants because even if the power plants are not destroyed, it still lowers the enemy power.)

 

Waypoint Subterranean APC and Devil Tongue auto decoys: Place several waypoints around the enemy base in a star pattern. Next, connect the last waypoint to the first waypoint to form a waypoint loop. Now send your Devil Tongues and Subterranean APCs to your first waypoint in the waypoint loop. Your Subterranean APCs and Devil Tongues will follow the waypoint chain under the enemy base and confuse the enemy. The enemy will not know which underground units are empty decoy Subterranean APCs, and which underground units are Devil Tongues or Subterranean APCs with three Engineers or a Cyborg Commando inside. Make sure each Waypoint in the waypoint chain is long enough so that the underground units dive back underground after surfacing at each waypoint in the waypoint chain. If the waypoints are too close together, the underground units will drive on the surface to the next waypoint and might be destroyed by the enemy's defenses. (Note: this trick works even if the enemy has a Sensor Array.)

 

Waypoint or "Q" scout fog with SubAPC or Devil Tongue: You can not waypoint or “Q” a Subterranean APC or Devil Tongue into fog of war, but if you use small length waypoints or “Q” that gradually go into the fog of war, you can keep them on the surface and they will drive into the fog of war. The waypoint chain or “Q” chain must have small increments of distance between them so the Subterranean APC or Devil Tongue won't try to dive into the fog of war.

 

Waypoint Firestorm Glitch: Left mouse click on a waypoint labeled zero (the first waypoint in a group of waypoints is labeled zero). The mouse cursor will look like a white arrow with a white square under it. The mouse cursor should not look like a green arrow. If you do this correctly, the firestorm generator will activate. It can be quicker to activate Firestorm by clicking on a waypoint on the map, than to use the side scroll bar. Be very careful placing waypoints or moving waypoints if your Firestorm Generator's Firestorm Timer is ready to be activated. You don't want to accidentally activate your Firestorm and destroy friendly air units. Don't waste the Firestorm Generator. Press "W" and click on the Waypoint labelled zero again to deactivate the Firestorm Generator. Be careful when you are placing waypoints or moving waypoints around in your base. Sometimes when you accidently activate your Firestorm Generator it is quiet and does not make the activated Firestorm noise. This might cause your Firestorm timer to run down without you knowing, because you didn't hear your Firestorm. When this happens, you won't have any Firestorm ready when the enemy planes come. (Note: This waypoint firestorm glitch might happen when you click on any waypoint, not just the waypoint labelled zero, I am not 100% sure this tactic requires that you click on the waypoint labelled zero, to activate the Firestorm Generator Timer).

 

Waypoint scout fog with planes: Normally planes can not scout into the fog of war. If you place waypoints along the fog of war, in a zig zag formation, your planes can slowly scout into the fog of war. Each waypoint in the zigzag is scouted as the plane flies to the next waypoint in the waypoint chain. Every time your plane goes to a waypoint, the next waypoint in the chain is barely uncovered by the plane scouting the previous waypoint in the chain. This allows the plane to slowly scout into the fog of war flying back and forth in a zig zag flight path. (Note: This tactic works better with Orca Fighters or Harpys because the Orca Bomber and Banshee can CNTL force fire along the edge of the fog and scout into it faster.)

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Waypoint loop Engineers = auto heal buildings: Place a waypoint loop near your important buildings. Send your Engineers onto the waypoint loop with CNTL+ALT and they will automatically heal the building when it has low red health. (Note: It is better to manually use your Engineers to heal buildings if you can because the "auto Engineers will wait until your building has red health to heal it. This will delay the Engineer and he might not enter the building before it is destroyed).

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Waypoint loop Engineers = auto steal deployed enemy vehicles: Place a waypoint loop near the deployed enemy vehicle. Send one Engineer to the waypoint loop with CNTL+ALT, and he will steal the nearby deployed enemy vehicle. (Tick Tank, Sensor Array, Artillery) If the Nod enemy has a lot of deployed Artillery, you can simultaneously surface one Subterranean APC next to every enemy Artillery and steal all his Artillery at once! You can put one Engineer into each SubAPC and surface each SubAPC next to an enemy Artillery. Setup a waypoint loop next to each enemy Artillery and send one engineer to each waypoint loop. This tactic can be devastating because you can use the deployed enemy Artillery (or deployed Tick Tanks) to destroy his own base once you steal them.

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Waypoint loop Engineers = no alt crush: Waypoint your engineers on a waypoint loop with CNTL+ALT and they will keep moving and not be crushed.

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Waypoint loop fast units = auto avoid planes: If you setup a long distance waypoint loop, you can send your fast units to it and sometimes avoid fire from planes. At the very least, it will take longer for the enemy to chase your fast units to hit them. (Note: This works best against on flat terrain, dirt roads, or pavement.)

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Auto waypoint SubAPC + Hijack a vehicle: To auto hijack a vehicle using waypoints, set your first waypoint on your SubAPC. Set your second waypoint on a stationary vehicle. Now, send your Mutant Hijacker onto the waypoint on the SubAPC. The Mutant Hijacker should enter the SubAPC. Next, send the SubAPC near the second waypoint on the stationary enemy vehicle and deploy the SubAPC. The Mutant Hijacker will exit the SubAPC and automatically steal the stationary enemy vehicle.The enemy vehicle has to remain on the waypoint for this trick to work, this trick will not work if the enemy vehicle moves off of the waypoint. If you place the waypoint on a Tiberium Refinery where the Harvester will dump and deploy the SubAPC as the Harvester is dumping, the Mutant Hijacker will target the Harvester, but will not steal it while it is dumping, or after it stops dumping and leaves the Tiberium Refinery.

 

Auto waypoint SubAPC+ Hijack plane off Helipad: You can use this trick to auto steal a plane off a Helipad too, but you need to place the waypoint correctly. There are 4 places you can put a waypoint on a Helipad. For this trick to work, you need to place the waypoint on the south part of the Helipad. It might be better just to manually send the Hijacker to steal the plane off a Helipad.

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Multiple waypoint loops = faster arrival: Multiple waypoint loops in different locations can be better than one big waypoint loop across long distances. (Your units can respond faster where they are located on several nearby waypoint loops)

 

Moving Waypoint loops: Move the end waypoints to different locations to follow vehicles or soldiers to different areas of the map.

 

Test enemy planes CNTL+ALT waypoint loops: There is no way to know how many of the enemies planes are using CNTL+ALT on waypoint, or just flying around. You must send a soldier or other unit to test how many actually attack to find out.

 

Diz oneshot practice with WP: Lay waypoints on the corners of buildings to help you remember where to land the Disrupter and where to target on the map with CRTL force fire. This will help you practice the “Disrupter One Shot”.

 

WP on SD = hands free Carryall: Place one waypoint on the Service Depot and the next waypoint at the enemy's base where you want the Carryall to land. Now send the Carryall to the first waypoint on Service Depot and the Carryall will pick up the vehicle and automatically take it to the enemy's base.

 

Laying WP prevents build: Sometimes when you are laying waypoints on the map or moving Waypoints around, your mouse might not be able to access the build options. The mouse will stop until you right click to get rid of waypoint mouse pointer.

 

Waypoints operate FS: Waypoints can be used all over the map to activate your Firestorm Generator faster. 1) Move mouse over existing Waypoint 2) left mouse click on WP to activate Firestorm Generator . To turn off the Firestorm Generator with waypoints...1) right click mouse to get WP pointer off 2) left mouse click on existing WP like before when you turned the Firestorm on with Waypoints.

 

WP+ build options: If you have waypoints on your mouse ready to set waypoints, you can left mouse click in the build options to build things, and when your mouse returns to the map, you will still have the waypoints mouse pointer set on waypoints. (Right mouse click to remove)

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In conclusion, waypoints are a very useful. They help you automate certain tasks. This helps you focus on doing other important things like attacking, defending, building new buildings, or managing your Harvesters. There are probably other waypoint tricks that have not been explained here. You might be able to figure out your own waypoint tricks by experimenting with waypoints.

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