2024 TIBERIAN SUN VETERAN BALANCE STRATEGY GUIDE
UNIT AND STRUCTURE HEALTH POINTS (HP)
GDI UNIT HEALTH POINTS (HP)
Light Infantry -----------------------125
Disc Thrower -----------------------150
Medic---------------------------------125 (The Medic self heals to half health at a rate of 3-4 HP per second. It heals 3 health points per second most of the time, but will heal 4 points per second sporadically. It takes about 12 seconds to self heal to half health.) (The Medic heals other units 50 HP every time you hear the healing sound. In Veteran Balance maps he heals units 100HP, and nearby units slightly too)
Engineer-----------------------------100
Harvester----------------------------1000 (The Harvester self heals to half health at a rate of 3-4 HP per second. The Harvester self heals 3 health points per second most of the time, but will heal 4 points per second sporadically. The Harvester will heal to half health in about 2 minutes and 20 seconds.)
Amphibious APC-------------------200
Titan-----------------------------------400
Wolverine----------------------------175
Jump Jet Infantry------------------120
Hover Mrls---------------------------230
Sensor Array------------------------600
Orca Fighter-------------------------200
Ghost Stalker-----------------------200 (The Ghost Stalker can fully heal on Tiberium. It heals 5 or 6 HP per second. It heals 5 health points per second most of the time, but will heal 6 health points per second sporadically.) (Ghost Stalker heals to full health on Tiberium in 36 seconds.)
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Mobile Construction Vehicle----1000
Disrupter-----------------------------500
Mammoth MK2--------------------1200 (The Mammoth MK2 heals to half health at a rate of 3-4 HP per second. It heals 3 points per second most of the time, but will heal 4 points per second sporadically. The Mammoth MK2 will heal to half health in about 2 minutes 32 seconds.)
Orca Bomber-----------------------260
Carryall------------------------------175
GDI STRUCTURE HEALTH POINTS (HP)
Power Plant--------------------------750
Barracks------------------------------800
Tiberium Refinery------------------900
Tiberium Silo------------------------300
Power Turbine-----------------------N/A
Component Tower------------------500
Vulcan Cannon Upgrade---------500
Rpg Upgrade------------------------500
Sam Upgrade-----------------------500 (100 less HP than a Nod Sam)
Radar---------------------------------1000
Concrete Wall-----------------------N/A
GDI Gate-----------------------------350
War Factory-------------------------1000
Pavement----------------------------N/A
Service Depot----------------------1100 (The Service Depot repairs vehicles at 24 HP per second, the first heal is 8 HP.)
Helipad-------------------------------600
Technology Center----------------500
EMP Cannon-----------------------500
GDI Upgrade Center-------------1000
Ion Cannon Uplink----------------N/A
Seeker Control---------------------N/A
Firestorm Generator--------------800
Firestorm Wall Section-----------200
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NOD UNIT HEALTH POINTS (HP)
Light Infantry-----------------------125
Rocket Infantry--------------------100
Cyborg-------------------------------300 (+72/300 after broken in half, so 372 HP in total)(The Cyborg can heal on Tiberium at a rate of 5-6 HP per second. It heals 5 points per second most of the time, but will heal 6 health points per second sporadically.)( Cyborg heals to full health on Tiberium in 51 seconds.)
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Engineer----------------------------100
Harvester---------------------------1000 (The Harvester self heals to half health at a rate of 3-4 HP per second. The Harvester self heals 3 points per second most of the time, but will heal 4 points per second sporadically. The Harvester will heal to half health in about 2 minutes and 20 seconds.)
Attack Buggy----------------------220
Attack Cycle-----------------------150
Tick Tank---------------------------350
Artillery-----------------------------300
Mobile Repair Vehicle-----------200 (The Mobile Repair Vehicle heals vehicles or planes 50 HP per repair sound.)
Sensor Array----------------------600
Subterranean APC--------------175
Devil Tongue----------------------300
Stealth Tank-----------------------180 (VETERAN BALANCE = 230HP)
Harpy-------------------------------225
Banshee---------------------------280
Cyborg Commando--------------500 (+125/500 after broken in half, so 625 HP total) (The Cyborg Commando can heal on Tiberium at 5-6 HP per second. It heals 5 points per second most of the time, but will heal 6 points per second sporadically.)( Cyborg Commando heals to full health on Tiberium in 1 minute 27 seconds.)
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Mutant Hijacker-------------------300 (The Mutant Hijacker can heal on Tiberium at 5-6 HP per second. It heals 5 health points per second most of the time, but will heal 6 points per second sporadically.Mutant Hijacker heals to full health on Tiberium in 50 seconds.)
Weed Truck------------------------600 (The Weed Truck self heals to half health at a rate of 3-4 HP per second. The Weed Truck self heals 3 health points per second most of the time, but will heal 4 points per second sporadically.)( The Weed Truck heals to half health in about 1 minute 28 seconds.)
NOD STRUCTURE HEALTH POINTS (HP)
Power Plant------------------------750
Hand of Nod-----------------------800
Tiberium Refinery----------------900
Tiberium Silo----------------------300
Laser--------------------------------500
Nod Wall---------------------------N/A
Pavement--------------------------N/A
Nod Gate---------------------------350
Radar--------------------------------1000
War Factory------------------------1000
Helipad------------------------------600
Nod Sam---------------------------600 (100 more HP than GDI Component Tower + Sam Upgrade)
Advanced Power Plant----------750
EMP Cannon----------------------500
Technology Center---------------500
Laser Fence Post-----------------300
Obelisk of Light-------------------725 (VETERAN BALANCE = 600HP)
Stealth Generator----------------600
Temple of Nod--------------------1000
Missile Silo------------------------1000
Tiberium Waste Facility--------400 (VETERAN BALANCE =1200HP)
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Repair Building Rate: Buildings repair at a rate of 24 HP per second. (Note: Most of the time buildings heal at 24 HP per second; however, I did see some other numbers like 32 randomly. To figure out about how many seconds it will take for a building to completely repair to full health, just look up the building's HP information in the Information Panel during a game using the Toggle Info Panel hotkey. It is ALWAYS cheaper to Repair a building, than to send an Engineer into a building. No building costs more than $500 to fully repair. The MCV costs the most of any building to fully repair ($375).The Service Depot has 100 more HP to heal than the MCV but cost way less. ($137). The Tiberium Waste Facility, on Veteran Balance maps, has 200 more HP than the MCV, but only costs $150 to repair. The only reasons to use an Engineer to heal a building is in an emergency. (Example: alot of Banshee or other units are trying to kill the building, or if you suspect an immediate Ion Cannon.)
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Tiberium HP damage: The Tiberium hurts Light Infantry, Rocket Infantry, Disc Throwers, Jump Jet Infantry if they run over it. If they stand still on top of the Tiberium it does not hurt them. The Tiberium does 1-2 HP damage per second when those units run on it.
Tiberium HP healing: The Tiberium will heal a Ghost Stalker, Cyborg, Cyborg Commando, and the Mutant Hijacker by 5-6 HP every second. They do not have to be moving over it, they can stand still and the Tiberium will still heal them the same amount.The Cyborg Reaper heals much faster at 24 or 48 HP per second.
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Tiberium healing times for various units to full health:
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Ghost Stalker heals to full health on Tiberium in 36 seconds.
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Cyborg heals to full health on Tiberium in 51 seconds.
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Cyborg Commando heals to full health on Tiberium in 1 minute 27 seconds.
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Mutant Hijacker heals to full health on Tiberium in 50 seconds.
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Cyborg Reaper heals super fast to full health on Tiberium in 10 seconds.
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Orange Weed HP damage: The Orange Weed will damage some vehicles 50,110, or 115 HP randomly every second that the vehicle sits on it. The vehicle does not have to be moving. The Jump Jet Infantry can land on Orange Weed and not get hurt as long as he doesn't run on it. If the Jump Jet Infantry runs on the Orange weed, it will damage his HP by 40-80 points per second. The Jump Jet will die in about 2 seconds if he moves on Orange Weed. It does not damage Woverines, Attack Buggies, or Cyborg Reapers.