2024 TIBERIAN SUN STRATEGY GUIDE
MULTIPLAYER --- TEAM GAMES
A= ALLY: Ally your team mate at the beginning of the game unless its an “auto ally” map, that automatically allies you. To ally your team mate, left mouse click on their unit and press the “A” keyboard button. A=Ally.
Know the map position duties: Know the map you are playing and what is expected of each player at each position of the map. Example: On Forest Fires map Top Middle (TM) and Top Left (TL) need to destroy the bridge that goes across the water + scout + anti scout. The Bottom Middle (BM) and Bottom Right (BR) need to send infantry to the bottom of the map where the river bottle necks them into an infantry war (to the southwest of BR)
Notice players in the game in Game Lobby: Look at the players in the game and the game settings before you start the game.
Warning or No Cheats Button Game Lobby: Look at the map cheats button to see if the map is ok before you start the game, In the game lobby it will be a blue button at the bottom middle of your screen, it should say “No Cheats”, not “Warning”.
IM READY button blocking players: If you accept early that you are ready to play, you can prevent other players from joining your lobby.
Kicking players: If you kick a player from your lobby, they can rejoin.
Banning Players: If you ban a player from your lobby, they can not rejoin your game unless you make a new one.
Banning Lobby spam joiner: Players can quickly join and leave your lobby if you do not ban them. This is annoying and keeps your game from being able to start. Just wait for them to join and hit the ban button to prevent this.
Ally betrayal: If your team mate is moving a lot of units toward your base he might attack you and betray you, be ready for it.
Engi in Ally Sub after base destroyed: If you are about to die, you can leave Engineers in an allys Subterranean APC and they will live after you have lost all buildings. (Be careful, you will not be able to re-ally team mates after you have died, using this Engineer trick)
Ally stack plane selling: Your ally can stack his plane on your deployed tank so that you can sell it, if you do not have your own plane with ammo to stack.
CC+ Medics+SubAPC: Medics with Commandos in SubAPC.
MK2+MRV: Heal your ally's Mammoth MK2 with your Mobile Repair Vehicle.
Swap buildings by un-allying your team mate and sending three engineers into your ally's building, and then re-ally afterwards. (Left mouse click on your team mate and press “A” to ally or unally them ...(A= Ally))
Build off ally team expansion = fast: Leap frogging in team games, and building off each others bases, are easier when you have “Build off ally” selected in the game options. Two players can very quickly build across the map if they are both building Tiberium Silos in the same line across the map. Extremely fast EMP Cannon in your base with this method.
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DOUBLE TECH TRICKS IN A TEAM GAME
Double tech pown team games: There are many tricks that can be accomplished with a GDI and NOD team. For this reason, in 2v2 or any game really, having both GDI and Nod on your team is the best. GDI and Nod can beat a GDI/GDI or Nod/Nod team by trading technologies and giving each other units.
Send SubAPC to SD: You can send a Subterranean APC directly to a Service Depot, even from far away it will surface next to the Service Depot, get on it, and heal.
Steal MK = cant build MK if you double tech: If you steal a Mammoth Mk2 with a Mutant Hijacker and you also have the GDI technology to build a new Mammoth Mk2, you are not allowed to build it.
Steal Ally Tech: Your teammate can send Engineers to steal your Technology Center. They will get a technology upgrade if they steal yours. You can damage the Tech Center so that they only need to spend $500 for tech center instead of $1500. Send a APC to your ally to pick up their Engineer if you want to save them even more money.
Stealth GS in SubAPC = kill Obe: Stealth your Subapc and Ghost Stalker before it enters the SubAPC. Now send the stealthed units to kill the only Obelisk (if there is only one). The Obelisk of Light will not see the stealthed Ghost Stalker as it exits, and if you are right next to the Obelisk of Light, your Ghost Stalker or Engineers can enter it before the Obelisk of Light can shoot them.
EMP avoid sub offscreen: If I have a Carryall and my SubterraneanAPC just dodged a EMP Cannon and is going off screen, I can save the Subterranean APC with the Carryall from going offscreen by clicking to pick up the SubterraneanAPC while it is underground. Your GDI team mate can also do this. Just drop it to let the EMP Cannon wear off on the SubAPC.
Infinity MK2s-- Team Tech Swap: If you have GDI on your team you can make a lot of Mammoth MK2 for both players, even Nod, just Engineer the Service Depot while the Mammoth MK2 is healing. Or you can send Engineers to steal a War Factory as the Mammoth MK2 comes out, or you can send the Mutant Hijacker to take 1 Mammoth MK2.
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Carryall faster than SubAPC: A Carryall can carry a Subterranean APC faster to the enemy than it can travel underground. Land on your ally's Subterranean APC and fly it toward the enemy. You can land inside the enemy base, or land outside the enemy base so that the Subterranean APC can dive and surface in the enemy base. ( If the enemy base is heavily defended with Sams you might not want to fly a Carryall into their base)
SHARED CONTROL
The Shared Control Hotkey is useful in team games. You can control your ally's units and they can control yours. This can make it easier to play when your team mate is helping you control your own units.
EVEN MORE 2025 TEAM GAME INFO:
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TEAM GAMES
Send Harv Bomb before done -Team Game: Send Blue Harvester Bombs to the enemy before your base is destroyed in a team game. Do not surrender early without sending Harvesters. This gives your team mate time to win.
Cover Ally with EMP: In a team game try to cover your team mate's base by placing your EMP Cannon to where it can cover both of your bases, if the team mate starts with his base close enough within range.
Pro ally MCV swap: Three Engineer to steal your team mates Construction Yard, send a fourth Engineer to heal it 100% after you steal it. A pro ally will double Ally you with the “A” button so his units do not destroy your Engineers as you steal his Construction Yard. A pro ally will also heal your Construction Yard afterward, so you can save your 4th Engineer. A Pro Ally will pre damage buildings to red health before you steal them, so that you only need to use one engineer to steal the building, instead of three. A pro ally might pre-damage his nearby Stealth Generator so that you can steal both the Stealth Generator and the Construction Yard before the enemy scouts that area. You must re-ally your team mate after you steal his buildings. Artillery and CNTL+ALT waypointed units might destroy your Engineers if you unally first before trying to steal your team mates buildings.
Carryall flies ally units: Carryalls are faster than SubAPC or Devil Tongue, consider flying your ally's units to the enemy faster on larger maps. You can fly other vehicles too, like Artillery, Tick Tanks, MRVs, Stealth Tanks, etc... ( Pick the vehicles up in your Nod ally's stealth and they remain invisible while the Carryall flies them across map looking empty) There is no need to fly Attack Cycles if there are dirt roads or pavement, Attack Cycles are faster than a Carryall on dirt roads or pavement.
Sell buildings for spam rush cash: At the end of a Team Game you might have to sell buildings to spam enough units to defeat an enemy with no CY or teched Warf. If the enemies are about to destroy your team mate, you might be able to prevent a wash if you sell buildings. (potentially even selling the War Factory or Construction Yard, depending on the situation)
Split base = stronger with ally: Sometimes it makes more sense to split up your Construction Yards, War Factories, and/or Tiberium Refineries between your base and your Allies base. Your ally can help defend your base. Enemy planes will hit a lot of Sams travelling between both bases back and forth.
Attack Harv Bomb rusher first: Your team should double the player that rushed with a Harv bomb because he will be weak on money early.
Attack rage quitters first: In a team game, you should consider attacking players that are known to rage quit. A player quitting early can steer the outcome of a team game very fast.
Steal your team mates chem = faster chem: If you steal your team mate's Tiberium Waste Facility so you have two of them, you will make Chemical Missiles faster.
Send attacks between enemy bases: Send attacks between the enemy bases so they don't know who you are going for until later.
Unally = vet faster: You can un-ally your team mate in a game and destroy some of his units to level up your units faster, if your team mate has enough units to not mind.
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3v3 game, go for loner first: If you are in a 3v3 team game and two of the enemies are building next to each other while one enemy is seperated, consider going for the loner first, because he will have weaker defenses and fewer EMP Cannon, than the other two team mates that built bases next to each other.
Fast units delay muliple enemies: Fast units are better at harassing multiple enemy bases. Example: Attack Cycles early rush to one enemy, then send to the second enemy on Terraces. Both enemies have to make defensive units while your ally can send early tech attack. This is more important on larger maps like Forest Fires.
2 MK hide in Warf: Your ally places his War Factory over your Carryall sitting on your Mammoth MK2 right as his Mammoth MK2 is ready. If your ally timed it correctly, there will now be 2 Mammoth MK2 and a Carryall hiding in one War Factory. (Note: easily injure all vehicle, make sure enemy didn't see you hide the first MK2.)
Carryalls + MK/MRV: Send Carryalls carrying Mammoth MK2 and multiple Mobile Repair Vehicles to keep it at full health in 1v1 Mammoth MK2 battles, or when attacking enemy Harvesters/buildings/units.
Notice Ally Engi positions: You might confuse your Ally's Engineers for your Engineers. Try to memorize their locations in your base or mark them with waypoints. Numbering your Engineers also helps prevent confusion during banshee attack.
Attack rusher first: Consider attacking the enemy that tries to quick tech quick attack. This build order usually leaves their base defenselesss. If the enemy sends early attacks that require a Tech Center, consider teaming up against that player in a team game. (Depends on game and players in it)
Team up vs Harver: In a team game consider double teaming whichever enemy sent the Harvester scout or Harvester bomb early. That enemy will be poor after losing a Harvester and less likely be able to defend a double attack.
LF hides under Carryall on Tank: In a team game you can hide Laser Fence Posts under your team mates Carryall that is sitting on top of their vehicle.
FREE FOR ALL TIPS:
FFA with or without Allies Allowed: Free for all can be played with “Allies Allowed = ON” in the game settings, or you can play FFA games with “Allies Allowed = OFF” in the game settings. Allies Allowed is more interesting.
Secret alliances: Secret Alliances can help you win against stronger players.
Corners best: Corner spots are better than being in between two enemy bases.
Bunk Hard: It might be best to bunk in a free for all and see if the other two players attack each other.
Best player first: Consider taking out best player first in a free for all.
Middle man first: Consider taking out the enemy base in between you and another enemy first. It is closer to you.