2026 TIBERIAN SUN STRATEGY GUIDE
MULTIPLAYER --- TEAM GAMES
A= ALLY: Ally your team mate at the beginning of the game unless its an “auto ally” map, that automatically allies you. To ally your team mate, left mouse click on their unit and press the “A” keyboard button. A=Ally.
Know the map position duties: Know the map you are playing and what is expected of each player at each position of the map. Example: On Forest Fires map Top Middle (TM) and Top Left (TL) need to destroy the bridge that goes across the water + scout + anti scout. The Bottom Middle (BM) and Bottom Right (BR) need to send infantry to the bottom of the map where the river bottle necks them into an infantry war (to the southwest of BR)
Notice players in the game in Game Lobby: Look at the players in the game and the game settings before you start the game.
Warning or No Cheats Button Game Lobby: Look at the map cheats button to see if the map is ok before you start the game, In the game lobby it will be a blue button at the bottom middle of your screen, it should say “No Cheats”, not “Warning”.
IM READY button blocking players: If you accept early that you are ready to play, you can prevent other players from joining your lobby.
Kicking players: If you kick a player from your lobby, they can rejoin.
Banning Players: If you ban a player from your lobby, they can not rejoin your game unless you make a new one.
Banning Lobby spam joiner: Players can quickly join and leave your lobby if you do not ban them. This is annoying and keeps your game from being able to start. Just wait for them to join and hit the ban button to prevent this.
Ally betrayal: If your team mate is moving a lot of units toward your base he might attack you and betray you, be ready for it.
Engi in Ally Sub after base destroyed: If you are about to die, you can leave Engineers in an allys Subterranean APC and they will live after you have lost all buildings. (Be careful, you will not be able to re-ally team mates after you have died, using this Engineer trick)
Ally stack plane selling: Your ally can stack his plane on your deployed tank so that you can sell it, if you do not have your own plane with ammo to stack.
CC+ Medics+SubAPC: Medics with Commandos in SubAPC.
MK2+MRV: Heal your ally's Mammoth MK2 with your Mobile Repair Vehicle.
Swap buildings by un-allying your team mate and sending three engineers into your ally's building, and then re-ally afterwards. (Left mouse click on your team mate and press “A” to ally or unally them ...(A= Ally))
Build off ally team expansion = fast: Leap frogging in team games, and building off each others bases, are easier when you have “Build off ally” selected in the game options. Two players can very quickly build across the map if they are both building Tiberium Silos in the same line across the map. Extremely fast EMP Cannon in your base with this method.
​
Maybe no waste inf on PP early: Usually it might be ok to lose a few Light Infantry if you can bring the enemy base to lower power by attacking Power Plants. In a team game; however, you might be attacked by the team mates early infantry rush. Might not be wise to lose inf to get that low power if it means you don't have any Infantry to defend.
​
Defense Harder Team Game: You will likely be rushed by two players in a 2v2 so defense becomes more important. The more players in the game, the more defense becomes more important. Defending 3-4 Attackers at same time is very hard.
​​
Send Harv Bomb before done -Team Game: Send Blue Harvester Bombs to the enemy before your base is destroyed in a team game. Do not surrender early without sending Harvesters. This gives your team mate time to win.
​
​
DOUBLE TECH TRICKS IN A TEAM GAME
Double tech pown team games: There are many tricks that can be accomplished with a GDI and NOD team. For this reason, in 2v2 or any game really, having both GDI and Nod on your team is the best. GDI and Nod can beat a GDI/GDI or Nod/Nod team by trading technologies and giving each other units.
Send SubAPC to SD: You can send a Subterranean APC directly to a Service Depot, even from far away it will surface next to the Service Depot, get on it, and heal.
Steal MK = cant build MK if you double tech: If you steal a Mammoth Mk2 with a Mutant Hijacker and you also have the GDI technology to build a new Mammoth Mk2, you are not allowed to build it.
Steal Ally Tech: Your teammate can send Engineers to steal your Technology Center. They will get a technology upgrade if they steal yours. You can damage the Tech Center so that they only need to spend $500 for tech center instead of $1500. Send a APC to your ally to pick up their Engineer if you want to save them even more money.
Stealth GS in SubAPC = kill Obe: Stealth your Subapc and Ghost Stalker before it enters the SubAPC. Now send the stealthed units to kill the only Obelisk (if there is only one). The Obelisk of Light will not see the stealthed Ghost Stalker as it exits, and if you are right next to the Obelisk of Light, your Ghost Stalker or Engineers can enter it before the Obelisk of Light can shoot them.
EMP avoid sub offscreen: If I have a Carryall and my SubterraneanAPC just dodged a EMP Cannon and is going off screen, I can save the Subterranean APC with the Carryall from going offscreen by clicking to pick up the SubterraneanAPC while it is underground. Your GDI team mate can also do this. Just drop it to let the EMP Cannon wear off on the SubAPC.
Infinity MK2s-- Team Tech Swap: If you have GDI on your team you can make a lot of Mammoth MK2 for both players, even Nod, just Engineer the Service Depot while the Mammoth MK2 is healing. Or you can send Engineers to steal a War Factory as the Mammoth MK2 comes out, or you can send the Mutant Hijacker to take 1 Mammoth MK2.
​
Carryall faster than SubAPC: A Carryall can carry a Subterranean APC faster to the enemy than it can travel underground. Land on your ally's Subterranean APC and fly it toward the enemy. You can land inside the enemy base, or land outside the enemy base so that the Subterranean APC can dive and surface in the enemy base. ( If the enemy base is heavily defended with Sams you might not want to fly a Carryall into their base)
Defense Harder Team Game: You will likely be rushed by two players in a 2v2 so defense becomes more important. The more players in the game, the more defense becomes more important. Defending 3-4 Attackers at same time is very hard.
​
SD heals stealthed: The Service Depot can heal vehicles and planes under stealth without unstealthing. This is better than the Mobile Repair Vehicle that unstealths vehicles when it repairs them. Of course you need both Nod and GDI technology to stealth a Service Depot. Consider massing multiple Stealthed Service Depots in late game for your Long game huge Titan rush.
1 Medic saves CC breaking vs Obe: If you have one Medic from ally in team game, or have double tech, then you can stop an Obelisk of Light from breaking a Cyborg Commando in half in a 1v1. The Commando will survive full health. GDI should always consider sending ally 1 Medic early.
SD heals stealthed: The Service Depot can heal vehicles and planes under stealth without unstealthing. This is better than the Mobile Repair Vehicle that unstealths vehicles when it repairs them. Of course you need both Nod and GDI technology to stealth a Service Depot. Consider massing multiple Stealthed Service Depots in late game for your Long game huge Titan rush.
1 Medic saves CC breaking vs Obe: If you have one Medic from ally in team game, or have double tech, then you can stop an Obelisk of Light from breaking a Cyborg Commando in half in a 1v1. The Commando will survive full health. GDI should always consider sending ally 1 Medic early.
​
MEAN ALLY TRICKS
Carry prevents ally apc load: Land your Carryall on ally's APC and he won't be able to send units into it.
Send units ally APC = glitch Carry: If you send units into your ally's APC while his Carryall is trying to land on it, you might glitch the landing and the Carryall won't land on it. Your ally will have to send it again.
Send ally DT/SubAPC off map to die: You can send your ally's Devil Tongue or Subterranean APC to a different location, when they are spinning to dive, and they might be forced underground to travel off the map to die, unless the ally knows how to counter it by stopping the units before they go off the map. Try to distract him before you do this.
Gate in LF: You ca place a gate in between his connected Laser Fence Posts to destroy the connection between the Laser Fence Posts.
Put gate in wall sell: You can build your gate over an ally's wall ( I think), and then sell the gate so that no wall is there.
​
Carry prevents ally apc load: Land your Carryall on ally's APC and he won't be able to send units into it.
Send units ally APC = glitch Carry: If you send units into your ally's APC while his Carryall is trying to land on it, you might glitch the landing and the Carryall won't land on it. Your ally will have to send it again.
Send ally DT/SubAPC off map to die: You can send your ally's Devil Tongue or Subterranean APC to a different location, when they are spinning to dive, and they might be forced underground to travel off the map to die, unless the ally knows how to counter it by stopping the units before they go off the map. Try to distract him before you do this.
Gate in LF: You ca place a gate in between his connected Laser Fence Posts to destroy the connection between the Laser Fence Posts.
Put gate in wall sell: You can build your gate over an ally's wall ( I think), and then sell the gate so that no wall is there.
The Shared Control Hotkey: is useful in team games. You can control your ally's units and they can control yours. This can make it easier to play when your team mate is helping you control your own units.
​​​FREE FOR ALL TIPS:
FFA with or without Allies Allowed: Free for all can be played with “Allies Allowed = ON” in the game settings, or you can play FFA games with “Allies Allowed = OFF” in the game settings. Allies Allowed is more interesting.
Secret alliances: Secret Alliances can help you win against stronger players.
Corners best: Corner spots are better than being in between two enemy bases.
Bunk Hard: It might be best to bunk in a free for all and see if the other two players attack each other.
Best player first: Consider taking out best player first in a free for all.
Middle man first: Consider taking out the enemy base in between you and another enemy first. It is closer to you.