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2024 TIBERIAN SUN GUIDE

 

NOD UNITS -3

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MUTANT HIJACKER

 

The Mutant Hijacker costs: $1850

 

The Mutant Hijacker has Health Points HP = 300

 

The Mutant Hijacker has None armor.

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The Mutant Hijacker has no weapon damage, he steals vehicles.


The Mutant Hijacker has no range on his weapon because he has no weapon.

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The Mutant Hijacker speed = 6.8

 

One Hijacker built at a time: You can only build one Mutant Hijacker at a time.

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Hijacked unit is the same after stolen: A Mutant Hijacker does not change the attributes of a vehicle after stealing it. (Example: the tank is the same speed, same armor, same health, etc..)

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Deploy vehicle kills and unlocks Hijacker: Deploy a vehicle you just stole with the Mutant Hijacker and you can instantly build another Mutant Hijacker, but you will lose the Mutant Hijacker inside that vehicle forever. You will lose your Mutant Hijacker if you deploy an MCV that you stole.

 

Hijacker +  nine Rocket Inf + two sub apc stop mass Titans:  Two Subterranean Apcs, a Mutant Hijacker, and nine Rocket Infantry can stop Titans rush.

 

Que or Waypoint Subapc + Hijacker = under base ready: A Que'd Subteranean Apc with a Mutant Hijacker inside it can constantly be driving back and forth under your base, hands free. When a Carryall carrying a vehicle tries to land, you can quickly select the SubAPC and try to predict where the Carryall will land so that you can surface next to it and steal the vehicle that the Carryall is landing.

 

Speedy Mutant Hijacker evades Commando: The Mutant Hijacker can make a Cyborg Commando miss if he runs away fast enough, even in Veteran Balance maps.

 

Hijacker hides in Infantry group: The Mutant Hijacker can hide among many infantry, but his shadow is longer on the ground than a normal Infantry. The Hijacker does not hide very well in a group of infantry; however, and can easily be spotted by the enemy if he is expecting this trickery. The Mutant Hijacker moves faster than Light Infantry and his shadow is longer on the ground. (Sometimes the enemy does not see it though.)

 

Hijacker steal Carryall = build another HIjacker: If you steal a Carryall with the Mutant Hijacker, you can instantly make another Mutant Hijacker, but you will lose the Mutant hijacker in that Carryall forever. This makes it possible to steal an enemy Carryall and Mammoth MK2, if you steal the Carryall first.

 

Number Hijacked vehicle = easy to see: It helps to number the vehicle you stole with the Mutant Hijacker so you don't lose track of it. If you number it then you can easily identify the vehicle you stole and can possibly destroy it later (to save your Mutant Hijacker for stealing another vehicle or plane.)

 

Hijack Vehicle = Hijacker stuck inside: If you steal a vehicle, you can NOT make another Mutant Hijacker unless that vehicle is destroyed and the Mutant Hijacker dies in the process.

 

Waypoint auto hijack: The Mutant Hijacker will steal any vehicle that is sitting on top of a multiple waypoint chain. Any vehicle still sitting where it was will be stolen as long as it didn't move. (useful if you don't care which unit your Mutant Hijacker steals and want to automate the process of stealing one of the stationary vehicles, not chasing a moving one) If you put a waypoint chain, you can preset the Mutant Hijackers route around obstacles. As long as the enemy vehicle at the end waypoint doesn't move, the Mutant Hijacker will steal it when he arrives at the end of the Waypoint chain.

 

Hijacker + SubAPC vs Mammoth MK2: Surface the Subterranean APC with Mutant Hijacker behind a Mammoth Mk 2 so you can steal the Mammoth MK2 before it can turn around and shoot you. (Remember the Mammoth MK2 will be facing top right when a Carryall lands it.) Make sure the back of the Subterranean APC is facing the Mammoth MK2 by remembering that the Subterranean APC surfaces in the same direction it dove underground. It helps to number the Mutant Hijacker to select him faster.

 

Deploy your tank as it's hijacked = kills enemy Hijacker: If you deploy your tank as an enemy Mutant Hijacker steals a tank, their Mutant Hijacker inside the tank dies. They can build another one, but if they destroy the tank after you deployed it, no Mutant Hijacker will come out when it is destroyed.

 

Hijack Weed Truck off Tib Waste Facility pavement: The Mutant Hijacker can steal a Weed Truck right off of the enemy's Tiberium Waste Facility. You will not get any extra Chemical Missile points for doing so.

 

Hijacker heals infantry: The Mutant Hijacker is rumored to be able to heal infantry like a medic does, it is said that you need a Temple of Nod to do this trick, but I can not seem to figure it out.

 

Vehicle you hijakced is destroyed = evade enemies fast: When the enemy destroys a hijacked vehicle, Immediately run away from the tank you stole with the Mutant Hijacker. It helps to number the Mutant Hijacker for faster access. Run him fast to escape other nearby enemy units.

 

Hijacker does not "G" Guard: The Mutant Hijacker does not “G” =Guard, he can not be sent to protect an area with CNTL+ALT.

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Que Hijacker to Waypoint Chain Steal: You can “Q” the Mutant Hijacker many times, as long as the last Q lands on a waypoint that leads to another waypoint on an enemy vehicle, the Mutant Hijacker will transition from the “Q” to the waypoint chain!!

 

Send Hijacker to close to vehicle before stealing: When you want to steal a vehicle that is far away from the Mutant Hijacker, send the Mutant Hijacker close to the vehicle before trying to steal it. If you try to steal it from far away and the vehicle moves, then the Jacker will go to where the vehicle originally was.

 

Hijacker vs 5-6 Titans: The Mutant Hijacker can harass 5-6 Titans, but any more than that will easily kill the Mutant Hijacker. A Titan can kill a full health Mutant Hijacker in 37 shots.

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No Hijack vehicle in tunnel: The Mutant Hijacker can be sent to steal a vehicle under a tunnel, but it can not steal the vehicle until it exits a tunnel.

 

Hijacker dodges Orca Bomber = enemy O.B. damages his own buildings: The Mutant Hijacker can dodge a lot of Orca Bombers, try running through the enemy base and making the enemy Orca Bombers hit his own base trying to target the Mutant Hijacker. The speed of the Mutant Hijacker makes this work better than with other soldiers.

 

Hijack Carryall on vehicle: The Mutant Hijacker can steal Carryalls sitting on top of tanks. Then you can fly that enemy tank all over the map. You can even fly the enemy tank over enemy Sams so that the enemy shoots down your Carryall and destroys their tank. (Mammoth MK2 dead)

 

Hijack any type of plane sitting on Helipad: The Mutant Hijacker can steal planes sitting on top of Helipads.

 

Hijacker can not be squished: Vehicles can not run over the Mutant Hijacker. Underground units can not Alt squish surface under the Mutant Hijacker either.

 

Steal a stolen vehicle back: The Mutant Hijacker can steal vehicles that have already been stolen by the enemy Mutant Hijacker. You can follow their Subterranean APC and Mutant Hijacker with your own and steal back vehicles like the Mobile Construction Vehicle (MCV) or MammothMK2.

 

No Hijack vehicle on SD: You can not hijack a tank healing on the Service Depot, not even if they stop their tank with “S” = stop. (And tanks can shoot off the Service Depot to kill the Mutant Hijacker, example: Mammoth MK2)

 

Perfect Hijacker - Orca Bomber Attack: The Mutant Hijacker can steal an Orca bomber on the ground or on a Helipad. Then use the Orca Bomber to kill a Carryall on top of MK2 (destroying both of them) and the second bullet to kill a Ghost Stalker. This probably the best Mutant Hijacker attack; very expensive for the enemy.

 

Hijack Ally's vehicles: The Mutant Hijacker can not steal your own vehicles, but he can steal your ally's vehicles.

 

Hijack Ghost Stalker forever: The Mutant Hijacker can steal an Amphibious APC with a Ghost Stalker inside, and the enemy will not be able to build another one. They will have to find and destroy the Amphibious APC to let the Ghost Stalker out because he can not deploy the Amphibious APC once you steal it. (Hide the Amphibious APC behind buildings, trees, cliff edges, or in water that is not scouted so that it will be hard for the enemy to find it.) 

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Steal MCV as it deploys = your Construction Yard: The Mutant Hijacker can steal the MCV as it is deploying, and the enemy MCV will deploy as your building. If you deploy your MCV too slowly, the Mutant Hijacker is already next to it, and you can't deploy the MCV immediately next to other units.

 

Surface Hijacker APC directly in front of Diz: The Mutant Hijacker should surface in a Subterranean APC in front of the Disrupter. The Disrupter has to turn around before it can run. Surfacing in front of it, makes it more likely you will steal the Disrupter before it can turn around. The Disrupter can not kill the Mutant Hijacker before you steal it, if you deploy the SubAPC directly in front of it. (The Disrupter is slower than the Hijacker anyway, so this trick is not that important).

 

Hijacker vs Sensor Array: The Sensor Array is the same speed as the Mutant Hijacker and faster on flat roads and pavement. 

 

Hijack spinning SubAPC/DT = offscreen death: The Mutant Hijacker can steal a Subterranean APC or Devil Tongue as it is spinning to dive., but if they dive then they will go off screen unless the person who stole it knows this and manually brings them back to the map.

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Carryall deploys off MK2 as you try to steal it = bad: If the Mutant Hijacker tries to steal a Carryall sitting on top of a tank, and then the Carryall deploys off the MammothMK2. Either run away or quickly try to steal the MammothMK2, you have a better chance of stealing the MammothMK2 if you have approached it from behind. The Carryall will land on a Mammoth Mk2 facing whatever direction the MammothMK2 was facing when the Carryall landed on it. (Note: A flying Carryall ALWAYS lands the MammothMK2 on the ground facing top right)

 

Hijacker does not Guard: The Mutant Hijacker does not Guard with “G” or use the CNTL+ALT function. Just send him into the vehicle you want to steal manually.

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Auto SubAPC + Hijacker waypoint steal: The Mutant Hijacker can automatically steal a vehicle if you use waypoints like the "Auto-Engineer Attack". The enemy vehicle must not move off of the second waypoint for this trick to work, it must stay still. (Maybe try a plane on the ground/helipad, or a Harvester sitting next to the Tiberium Refinery waiting in a long line to dump)

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No hijack deployed vehicle: The Mutant Hijacker can not steal a deployed vehicle. Deploy a Tick Tank, Artillery, or Sensor Array quickly to evade being captured by the Mutant Hijacker.

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Steal Cyborg Commando Forever: Use the Mutant Hijacker to steal a Subterranean APC with a Cyborg Commando, Mutant Hijacker, or Ghost Stalker inside, and the enemy will not be able to make another one. Send the SubAPC somewhere on the map that is hard to find. Keep it underground with waypoints if you want to automate the process. (This makes it almost impossible for the enemy to find and destroy the SubAPC)

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Steal Harvs in que: Harvesters that are waiting in line to dump Tiberium into a refinery are easy to steal with the Mutant Hijacker, they might also be filled with blue Tiberium.

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Hijacker/Engi backup steal MCV: When you send a Mutant Hijacker to steal a Mobile Construction Vehicle, send 3 engineers with him so you can steal the MCV if the enemy tries to deploy the MCV into a Construction Yard. (Try not to let the enemy see your Engineers, maybe 2 SubAPC is a better idea, if you can afford it.)

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Hijack plane off Helipad: A Mutant Hijacker can steal a plane off of a Helipad, or a plane sitting on the ground.

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Hijack Carryall sitting on a vehicle: A Mutant Hijacker can steal a carryall sitting on top of a tank. You can make another Mutant Hijacker after you steal a Carryall. So if you fly that enemy tank around until your 2nd mutant hijacker is ready, you can steal their tank too. (pretty nice when Nod has a stolen Carryall and a Mammoth Mk2) Alternatively you can just kill both the Carryall and enemy tank by flying over enemy sams. Make sure to land the Mammoth MK2 to the immediate top right of your new Mutant Hijacker so you can steal the MK2 before it can turn around and kill your second Mutant Hijacker

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Recycle Hijacker after vehicle steal: Drive a stolen vehicle far away, and use a second Subterranean APC with a Commando in it to destroy the vehicle somewhere on the map that you won't be attacked. (You don't have to use a Commando, you can use any unit.)

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Dive Hijacker SubAPC facing BL: If you dive a SubAPC with a Hijacker inside to try to steal a Mammoth MK2, make sure you face BL when you dive. This will ensure that when you surface to the BL of a landing Mammoth MK2, the back of your SubAPC will be facing the back of the landed Mammoth MK2. This is the closest you can deploy your Hijacker next to the Mammoth from the back of the SubAPC, and the Mammoth MK2 will have to turn around to shoot your Hijacker.  (perfect Hijack of MK2)

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Hijacker vs Wolverine: The Mutant Hijacker is about the same speed as a Wolverine, but it can run through the forest easier. Run from the Wolverine in the forest if you have low health. It only takes 7 shots to kill the Mutant Hijacker with a Wolverine. You can also run from a Wolverine over Tiberium so that the Hijacker will heal as you run away.

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Stolen vehicle dies = damages Hijacker: Every time a vehicle dies with a Mutant Hijacker inside, the Mutant Hijacker receives damage. Consider running on Tiberium to heal after escaping a vehicle when it is destroyed.  If you have a GDI ally or have double tech, consider making a Medic to heal the Hijacker or send the Mutant Hijacker to Tiberium to heal, before stealing another vehicle.

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Stolen Harv full of Blue Tib dies = Hijacker likely dies: A blue Tiberium harvester bomb will probably kill the Mutant Hijacker inside when it is destroyed. The Mutant Hijacker is less likely to die in a destroyed harvester, if the harvester has green Tiberium or no Tiberium inside it (no big explosion like the blue tiberium filled harvester).

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No Hijack vehicle on Warf/Ref Pavement: The Mutant Hijacker can not steal a vehicle that has parked on top of the pavement in front of a war factory or refinery. You can drive on these places t

 

No Hijack vehicle on Warf/Ref Pavement: The Mutant Hijacker can not steal a vehicle that has parked on top of the pavement in front of a war factory or refinery. You can drive vehicles onto these areas to avoid a Hijacker that is chasing your vehicles.

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Hijacker hides very well - he is small: The Mutant Hijacker can hide behind many buildings and trees. He can hide behind the obelisk and the Temple of Nod too.

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Medic + Mutant Hijacker + Subterranean APC: If you have both Nod and GDI technology, or have a GDI ally, you can send a few medics with your Mutant Hijacker and Subterranean APC attack. 

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Ally Hijacker steals Ally's MCV: A team mate can steal your MCV with a Mutant Hijacker, this is better than using three Engineers because you do not have to double ally your team mate. (Double allying team mates makes it obvious to the enemy that you and your ally are swapping MCVs)

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Deploy vehicle to stop hijacking: Deploy a vehicle quickly to evade the Mutant Hijacker stealing it.

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Surface Hijacker SubAPC close = no deploy: Surface close to a undeployed (but deployable) vehicle with a Subterranean APC and Mutant Hijacker. By surfacing closer to the undeployed unit, you make it less likely the enemy can deploy their tank to avoid you stealing their undeployed vehicle.

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Save money on SubAPC, Hijacker is fast: The Mutant Hijacker is just as fast as a SubAPC and can outrun Orca Bombers. If you are hijacking Titans, why not save the money on that SubAPC, it costs $800.
 

Hijacker must retarget Harv if it starts dumping: The Mutant Hijacker must retarget a Harvester, if it targeted the Harvester before it started dumping Tiberium in the Tiberium Refinery.
 

Hijack plane = Hijacker dies: If you hijack a plane, the Mutant Hijacker inside it will die. You can now make another one.
 

No ALT crush Hijacker with subAPC or Devil Tongue: The Mutant Hijacker can not be ALTd under by subterranean units.
 

Lure the enemy Hijacker to forever steal your Commando: If a enemy Mutant Hijacker is coming to steal your SubAPC with your Cyborg Commando inside it, just deploy the units inside it so they aren't stolen too. Now the enemy has wasted his only Hijacker to steal a SubAPC.

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Counter SubAPC steal with spin dive: Another way to counter the Mutant Hijacker is to spin dive the SubAPC after you deploy the units inside. Now when the Mutant Hijacker steals your SubAPC, it will go off screen and die. Your units will be safely deployed. The enemy can stop it from going off screen if they know about this trick, but a lot of players don't know this. (For this trick to work, you must time it so that the Sub APC is spinning to dive, when the Hijacker steals it.)

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Counter a Hijacker trying to steal plane: Press “E”+”G” quickly if you see a Mutant Hijacker trying to steal a plane off the ground or on a Helipad. All of your planes with any ammo will immediately take off and kill the Mutant Hijacker.

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Hijacker better than most stolen vehicles: The Mutant Hijacker is more useful than almost any unit you could steal. Most players will destroy a tank after stealing it, so your Mutant Hijacker exits and you don't have to make another one. (The only exceptions to this are the Mammoth MK2, MCV, and a early game Harvester for getting money when you are broke. These units might be worth keeping. If you need a Hijacker later, you can always destroy these vehicles later in the game. Make sure to number the vehicle that the Hijacker is inside, especially if it is a Harvester, so you can remember which vehicle the Hijacker stole later. Deploy the MCV, don't destroy it.)

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Mutant Hijacker vs Banshee/Orca Fighter: The Mutant Hijacker has very strong armor vs the Banshee and the Orca Fighter. Just run away from multiple Banshee or Orca Fighters on a Tiberium patch, and your Mutant Hijacker should survive.(Depending on how many planes the enemy has)

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Mutant Hijacker vs Harpy:  The Harpy will anihilate the Mutant Hijacker. Try to run toward your Sams on Tiberium.

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Hijack Harv hunt = quiet Harv hunt: If the Mutant Hijacker steals a tank, the owner won't be notified if you start destroying that tank. It is a quiet way to Harvester hunt without alerting the enemy.

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Hijacker vs Laser: The Mutant Hijacker has strong armor against the Laser.

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Hijacker vs Obelisk: The Obelisk of Light will kill a Mutant Hijacker in two shots (It shoots faster in VET-BAL maps).

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Hijacker vs Vulcan Cannon: The Mutant Hijacker is somewhat strong against the Vulcan Cannon, it takes 12 shots for a Vulcan Cannon to kill a Mutant Hijacker. (The Vulcan Cannon can shoot 12 times before an RPG shoots 6 times, so the Vulcan Cannon can actually kill a Mutant Hijacker way faster than an RPG can.)

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Hijacker vs RPG: The Mutant Hijacker is very strong vs a RPG Upgrade. A RPG Upgrade can kill a Mutant Hijacker in 10 shots. The 

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CYBORG COMMANDO

 

The Cyborg Commando costs $2000

 

The Cyborg Commando has Health Points HP: = 500 (+125/500 more health after breaking in half, which can be healed to a full 500)

 

The Cyborg Commando has Heavy Armor.

 

The Cyborg has weapon damage to various armors: (K, 312, 246, 181, 196)

none, wood, light, heavy, concrete

 

The Cyborg Commando speed is = 4.

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The Cyborg Commando range is 4 cells. (One less than a Tick Tank, but the same as a Titan)

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Commando Rate of fire: The Cyborg Commando shoots his weapon about the same speed as a Tick Tank and faster than the Titan.

 

Only One CC at a time: You can only normally build one Cyborg Commando at a time.

 

CC heals on Tib: A Cyborg Commando can heal on top of Tiberium. Try planning your escape route from enemy units over Tiberium to make your commando have more health. (Harvester hunting)

 

CC vs RPG: A Cyborg Commando can destroy a RPG upgraded component tower before the RPG can shoot twice.

 

CC vs Firestorm: The Cyborg Commando is one of the best units to attack active Firestorm Wall Sections because it makes the Firestorm Timer go down the fastest, of all the Nod Units. Try luring the enemy to turn on their Firestorm Generator with your planes and then smash the Firestorm Timer with the Commando. The Firestorm Timer will be drained completely very fast and your planes will be free to attack the enemy's buildings.

 

Broken Commando is slow: The Cyborg Commando is slower speed after it has been broken in half low health. A broken Commando can heal back to 500 HP on Tiberium, but he will stay broken in half until destroyed. A broken Cyborg Commando that has healed in the Tiberium are still strong, they are slower but can still deliver damage. It starts with 125 health but you can heal it back to 500 walking on Tiberium. It can take Titans 15 hits to destroy a Broken Cyborg instead of the normal 12 for an unbroken Cyborg Commando.

 

Waypoint Auto CC - attack multiple buildings: Put a waypoint on multiple buildings, so that the Cyborg Commando will automatically attack several buildings in a row after you deploy the Subterranean APC, in an AUTO-CC attack. (This works with other units too)  You have to place the first waypoint in the chain on the Subterranean APC before your put the Cyborg Commando in it, and place the remaining Waypoints on enemy buildings that are near each other.

 

CC+SubAPC+4 Rocket Inf: Four Rocket men in a Subterranean APC with the Cyborg Commando is useful. (Example: Normally a Cyborg Commando can destroy a Tiberium Refinery in 5 shots, but with 4 Rocket Infantry, he can do it in 4 shots.)

 

Early CC walk attack: Early game before the enemy has a lot of planes, you can walk the Cyborg Commando to the middle of the map where you can hunt Harvesters, while waiting for your Subterranean APC to be built. The CC is the same speed as Titans and Disrupters, and slower than Tick Tanks. He is faster than the Mammoth MK2 without a Carryall. This tactic saves you a early $800 for a early  SubAPC. This trick works best against GDI because the Titans can't catch up to a CC that is a decent distance away from the Titans walking in the same direction. If the Titans get close before you walk away, they can kill the CC. This tactic works better on smaller maps.

 

CC= flat terrain best: The Cyborg Commando sometimes has trouble shooting uphill or downhill, try to fight on flat terrain. The CC also has trouble shooting from a cliff edge.

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CC vs Disrupter:  The Disrupter can shoot through a cliff side and kill a Commando without being hit. If your CC is 1v1 a Disrupter, try to fight on flat ground. Keep your SubAPC for diving underground to escape a Disrupter. A Disrupter breaks a Commando in half after 4 shots and kills him in 5 shots. A Cyborg Commando kills a Disrupter in 3 shots. CC wins the 1v1 usually. You can Q a Disrupter away from a Commando on original maps, but this was patched in Veteran Balance maps.

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Cyborg Commando vs Titan: The Cyborg Commando can destroy a Titan in 3 shots. Commando wins 1v1. Titans “Q” away from the Cyborg Commando to make him miss them sometimes. (This was somewhat patched in Vetbal maps). Titan breaks a commando in half after 8 shots. Titans destroy a Cyborg Commando in 12 shots unless he is healing on Tiberium. 3-4 Titans can win vs a Cyborg Commando. Titans have a slower rate of fire. Titans should try to use the cliffs to their advantage. The CC should use its SubAPC and hit and run on flat land. Slowly pick off the Titans while your opponent is not looking, one by one. Use Banshee and other units to back up your Cyborg Commando. 

 

Drive by CC = distracted forever: If a unit drives by the Cyborg Commando, luring the Commando to fire at it, and then drives away, the Commando might not chase it. The Commando might instead be glitched to where he wants to shoot the Harvester but won't follow it without you ordering him to. Then if other enemy units shoot at your Cyborg Commando he won't shoot back, unless you manually target that unit. (The Cyborg Commando is still locked on to targeting the vehicle that originally drove by it. Keep an eye on your Cyborg Commando so this does not happen.

 

CC kills many close Inf in one shot: The Cyborg Commando can kill multiple Infantry with one shot if they are close together in a group.

 

Stealth can make CC miss: Stealth flickering on and off, sometimes, makes the Cyborg Commando miss his target.

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Vehicle no squish CC: Vehicles can not run over the Cyborg Commando.

 

Vetbal CC = no green tib kill: The Cyborg Commando can sometimes have trouble destroying green Tiberium on Veteran Balance maps. (must be from changing his weapon on Veteran Balance maps.)

 

CC can kill trees: The Cyborg Commando can destroy trees but it takes a while.

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CC Harv hunts best on base perimeter: The Cyborg Commando is safer hunting harvesters outside of an enemy base, than trying to destroy stuff inside the base which is more heavily defended.

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CC+ Hijacker quiet Harv hunt: A Cyborg Commando can kill any unit that the Mutant Hijacker steals, and the enemy will not be alerted that they are under attack.

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CC+ Hijacker = fast double harv hunt: A Cyborg Commando and a Mutant Hijacker in one Subterranean APC can quickly take out two harvesters. Number both of them and use the Mutant Hijacker first because he is likely to die first to Orca Bombers.

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Destroy SubAPC before CC: The Cyborg Commando is much less useful without his SubAPC. Try destroying the SubAPC first, so that the Cyborg Commando can not escape.

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CC vs Tick Tank: Tick Tank breaks a Cyborg Commando in half after 14 shots and kills it in 21 shots. If your Cyborg Commando is broken in half and has full health, it takes even more shots to kill (28). CC kills the undeployed tick tank in 3 shots, and the deployed tick tank in 6 shots. With Veteran Balance activated, the Cyborg Commando kills the Tick Tank in 2 shots instead of 3, and kills the deployed Tick Tank in 4 shots instead of 6. The Tick Tank can outrun the Cyborg Commando to either chase it down, or escape from the CC, it is faster.

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CC+Medics = strong: If you have a GDI ally or both technologies, send some Medics with your Cyborg Commando to make him much stronger.

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CC vs Obelisk: With Vet Balance, the new Obelisk of Light armor is harder to kill by the Commando. It takes 4 shots instead of 3 shots to for the Cyborg Commando to kill the Obelisk of Light. The Obelisk has a longer range though if you walk up to it with the Commando. The Obelisk of Light can also CNTL force fire on the ground where you think a SubAPC will surface, before it surfaces. The Obelisk of Light will break a Commando in half with 2 shots, and kill it with 3 shots. The Commando wins the 1v1 vs an Obelisk of Light because he shoots faster.

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CC+ Banshee attack: The Cyborg Commando and Banshee make a great combination for destroying buildings. Try to keep the CC on the tiberium where he heals. Your Commando can escape sooner in the SubAPC if you finish the buildings he was shooting at with planes (Banshee).

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CC no return to attack building after Q: A Commando will not fire on a building after using “Q”, even if the Cyborg Commando was shooting at the building before you “Q”'d him.

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WEED EATER

 

The Weed Eater costs: $1400

 

The Weed Eater has Health Points = 600

 

The Weed Eater has armor = Heavy

 

The Weed Eater has speed = 4.8
 

Orange Weed no hurt Weed Eater: The Weed Eater can safely drive on Orange Tiberium Weed without being damaged.

 

Damaged Tib Waste Fac. = damaged dumping Weed Eater: The Weed Eater will be damaged if the Tiberium Waste Facility is damaged while it is dumping.

 

Weed Eater Bombs: On some maps, like Giants of War, the Orange Weed Tiberium is strong and you can use Weed Eaters as a bomb, similar to Harvester Bombs. Original westwood maps do not have this feature. This tactic does not work on those maps.

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Weed Truck dumps faster than Harv: It takes far less time for a Weed Truck to unload its cargo into a Tiberium Waste Facility, compared with a Harvester unloading in the Tiberium Refinery.

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Weed Eater dump = 2-3 green bars: Each Weed eater fills the Tiberium Waste Facility with 2-3 green bars. (On some modded maps, like Giants of War, it might dump more bars into the Tiberium Waste Facility; however, I did not test this and am not 100% sure)

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Super BBG Weed Truck: On the Super BBG map, it takes about 1 minute 40 seconds, for 1 Weed Truck to completely fill the Tiberium Waste Facility, when you build it right next to the Orange Weed Vein. (Always build the Tiberium Waste Facility close to the Orange Weed)

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Weed Truck no eat if no Tib Waste Fac:The Weed Eater will not eat Orange Weed if your Tiberium Waste Facility is destroyed, but will start eating again, if you start building a new Tiberium Waste Facility. (Works just like Harvesters and Tiberium Refineries)

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8 Weed Truck dumps = full Tib Waste Fac: It usually takes 8 Weed Eaters to completely fill a Tiberium Waste Facility, but this might depend on the map because orange weed strength can vary from map to map.

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